Wasted concept
I really, really wish the "choices" made in this game had more of a stylistic impact. Why not change the appearance of the man depending on if he prodominantly chose love, hobbies, money etc? Why not change his surroundings or the people/amount of people he's with, too? Why not add some kind of neat passing day and night cycle? I'm sorry but having sentences flash up on the screen such as "Your family misses you" just doesn't make enough impact.
There's so little here that it's hard on what I should even be judging. The only real replay value is in the final messages you see at the end, which would have been a lot more interesting with a more visual accompaniment. Nothing is changed and nothing is different when you die, so all the messages feel pointless. Unless this is some kind of commentary on how everyone ends up the same when they're dead or something like that.
Also, another interesting thing is that I got about 600 more points when I just focussed on getting money, and the message seemed to imply I'd had a more satisfying life, than on my first play through where I attempted to get everything. Strange, though maybe it's cos I just played better the 2nd time?
In summary: it was moderately interesting but it's not something I can ever see myself replaying or revisiting.